GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
*A First support to 3D functions
* GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
* GRRLIB_Screen2Texture is now fully optimized
* USB_Gecko output facilities
* GRRLIB_Compose was deleted since it was not fully using GX
* GRRLIB_GetColor was deleted, the RGBA macro should be used instead
* Lot of new sample code :
o 3D_CubedTileDemo (How to use dynamic texturing)
o 3D_sample1 (A simple rotating flat cube)
o 3D_sample2 (A simple rotating textured cube)
o 3D_sample3 (A textured cube and compositing)
o 3D_sample4 (A complex object rotating)
o basic_drawing (How to use some basic GRRLIB functions)
o bitmap_fx (Effects ShowRoom)
o blending (How to use blending mode)
o compositing (A simple compositing how to)
o funsin (A gradient sinusoid dancing)
o particle (A nice particle sample code)
o template (Use this as a basis for your project)
o TileDemo (This will show you how to use tiles/tileset and map)
o unlimited2d (A faky technic for unlimited sprites)
o unlimited3d (Same as above but with 3D)
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
PS3 NAND Dump Extractor Even before the conclusion of the recent 24th Chaos Communication Congress (24C3) event, a lot of homebrew developers have already been trying their hand at breaking the next gen consoles' code and allowing more end users access to its functions
Woopsi Ant512, a homebrew developer specializing in Nintendo DS applications is trying to break the groundwork for other homebrew coders with the Woopsi homebrew, which aims to create a simple windowing system that programmers can use for their own applications
For those who haven't seen previous versions, XTiger is a unix emulator (under X Window) of a TI-92 calculator (Texas instruments).
It was originally written by Jonas Minnberg and was closed source.
Jonas Minnberg has not worked on XTiger for quite a while and he gave Misha Nasledov the code and permission to GPL it
Tipster Unzip/Unrar Utility Source Code AnonymousTipster, the homebrew developer that brought us the original Unzip/Unrar utility commonly-used as a plugin for Ahman's iR shell has released the source code
Rain r0.7 SaTa has released a new version of Rain for the Nintendo DS, version 0
FreeTypeGX FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development
PSPLINK 0.9h PSPLINK 0.9h
TyRaNiD, one of my favorite developers, has just updated PSPLINK. In case you've been out for a while, PSPLINK is a great tool for PSP developers. It allows you to do a lot of stuff without going back to the PSP's XMB, or technically, VSH. And that in itself is a great boon for developers
Adventure Game Studio runtime for PSP Homebrew developer has updated his port of the Adventure Game Studio (AGS) runtime engine for the PlayStation Portable, a nifty app that allows you to play some good ole' point and click adventure games on your portable handheld
Velocity Library (vLib) Velocity Library (vLib)
Zettablade has just released his uber useful homebrew app for the PSP, vLib. vLib, also known as the Velocity library, is a general purpose library which contains all the basic stuff you'll need in making a simple 2D game