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Phoenix Game Engine (Lua) 0.02
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Phoenix Game Engine (Lua) 0.02
Version: 1.0

Platforms: PSP, Mobile Gaming

Categories: Programming & Development

Upload date: 23 Sep 11


License: Freeware

Downloads: 27
File Size: 4015 Kb
Download Free Phoenix Game Engine (Lua) 0.02 

Rating: 0.0/5 (Total votes: 0)

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Phoenix Game Engine (Lua) 0.02

 Version 0.02 has been released.

Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to, returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to to give a layer of separation.
Moved the socketset functions to n() to give a layer of separation.
Added an optional parameter to, to specify how many bytes to receive.
Fixed to unswizzle the texture before saving, then re-swizzle if needed.

Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).

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