Wire3D - Today we have a sweet release from Wii developer antibyte. Antibyte has released Wire3D version 1.0.1 of the Wii Independent 3D Rendering Engine which inclues the framework, library, 3D engine used to develop games and applications for your Nintendo Wii. See the full changelog below.
debug build uses custom operator new/delete
unified handling of platform dependent index buffers
fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
turned importer into lib
handle render states that are defined per material (additionally to per node/leaf defined render states)
handle vertex and index buffer access usage types
keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
fixed memory leak
added Bullet Physics lib to solution for wii and win
added Unity3D exporter
fixed 3rd party lib gcc warnings
Official Site: http://wire3d.googlecode.com/
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It comes with simple demo1 - floor and box(press X to add new box),demo2 - soft body(working now ^^).
Tested only on psp slim
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First the greek explanation. (Well, not greek actually. But to most of you, it will look greek ;-) )
myLCD is a Unicode Text Rendering Library
Tinke is benito356's de-compiler application for the Nintendo DS, currently in version 0
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Here's the latest:
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- It can work the other on the screen
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