Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A The full changelog is listed below.A
Changelog v 1.0.2
draw call batching of static and dynamic geometry
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
freetype2 font engine added
updated Sample3, Sample10 and Demo to showcase new features"
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If you got an error while installing Themes, Software or Games, please, read FAQ.
PSPDev for Win32 PSPDev for Win32
Developer, xorloser, created an installable PSPDev environment for Win32. According to the good developer, this was done using the latest toolchain script and pspsdk available at that time.
This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format
Color Mixer Homebrew developer seanpaul223 dropped by QJ
LUA Code Development We have a new development environment for PC's scripting language LUA for the PSP
ExploreMe source Well, this is actually more for PSP homebrew developers than the mainstream users
We just got word from the QJ forums that Syn-z has released the source code for version 1.70 of DGEN, the Sega Genesis/Mega Drive emulator for the PSP. This should allow people to work on their own little tweaks to the DGEN code to make for personal versions of the DGEN emulator, or as reference material for use on their own works
FreeTypeGX FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development
ScummVM DS After a significant long period of time of laying dormant, the ScummVM team has released DS v0
WiiuseJ If you're a programmer, you might take an interest in this new Java API, WiiuseJ
TwinTail LDE Ema has released a new version of TwinTail LDE (TTLDE), version 2
Woopsi Woopsi is a windowing system for the Nintendo DS, written in C++
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