DS Visual Novel Reader Jake's DS Visual Novel Reader is updated once again with several new features and bug fixes since its previous release. This time, eagle-eyed users of this application may notice less crashes while using this application. Jake also put in timestamps to save files and added other save/load menu improvements, among other things.
It's certainly an improved user experience for those who have used the DS Visual Novel Reader before, but what about those who've yet to discover this nifty application? You can start by trying it our for yourself. With simple controls, it's not hard to immerse yourself in a portable version of the visual novel culture.
To those who are interested in this homebrewed app's development, check out the extensive changelog below:
* 1.2.3 25/03/08
o Jake: timestamps in load/save menus
* 1.2.2 25/03/08:
o Jake: no longer crashes on single words that are too long to display.
* 1.2.1 25/03/08:
o Jake: `delay X` command.
* 1.2.0 24/03/08:
+ script.cpp: cleaner line reading
+ graphical vn select screen!
+ new icon
+ nicer antialiased text.
* 1.1.4 21/03/08:
o Jake: Text now cleans up after itself (memory-wise), Narcissu no longer crashes vn select screen.
o anoNL: fix in loading save files.
* 1.1.3 21/03/08:
o anoNL: fix in music looping
* 1.1.2 21/03/08 (minutes after previous!):
o anoNL: fixed buffer overflow.
* 1.1.1 21/03/08:
o anoNL: full alpha support
* 1.1.0 19/03/08:
o anoNL: fixed sound
o jpeg support
o optimization to SetImage
o large sounds don`t crash
+ more slight memory issues
+ killed off defaultExceptionHandler(), since I`m not smart enough to know what the hell to do with the output.
Interested in nabbing this release? As always, you can do so via the download link below. Every piece of information that you need to get started, such as installation procedures, controls list, and troubleshooting guidelines are included so make sure to go over the readme file first before you do anything.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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