Santa's Challenge Santa's Challenge is a DS homebrew game.
Story: It is December, and Santa is preparing to give his toys to all the children of the world. But he got lost on December first when his sled crashed in the North Pole woodlands. Now he needs to find his way back in twenty-four days or else Christmas will be ruined for all the boys and girls of the world! To return, Santa must find and return as many presents as he can to his sled, by giving them to his elf friend, and then passing the level exit. But Santa must beware for lots of sneaky traps out in the woods, or else Christmas might never come! Let us hope Santa can return to the North Pole in time for Christmas...
Description: The three of us that made this game have always loved puzzle adventure games, but it seems that lately they are just getting easier. With random NPCs always telling you what to do, and annoying endless lines of text to scroll through which basically tell you how to solve the puzzles, they just aren't the same. So our goal with Santa's Challenge was to create an older style puzzle game without all the modern conveniences, only on the DS. We tied this theme in more by trying to keep the graphics from being overly fancy and by using music with an older feel to it.
Controls: The game is designed so it can easily be played by a right or left handed person. You can move Santa by pushing the directions on the directional pad or by using the 'A', 'B', 'Y', and 'X' buttons. Also, you can tap a tile and Santa will move to that square. Santa always moves in the straightest path to the tile and he will not dodge obstacles for you. If you wish to stop him from moving on the path you set you can either set a new path by tapping a different tile or pushing one of the buttons, or you can tap Santa to make him completely stop moving. A special note is that if the path you set is the same number of squares up or down as it is left or right from Santa, his first move will always be vertical.
Additional controls: Sometimes you may find yourself stuck or just wanting to restart the level, in this case pressing select will restart the level. By pressing start you can access the pause menu, from here you can go to the title screen, save your progress, or return to the game. Additionally You can change the song by pressing 'L' or 'R' and if you press both at the same time the music will stop completely. To get the music back, press 'L' or 'R' again.
How to Play: For the most part we want you to have to figure out the game the way it was back in the day. But we'll tell you a few important points ;) The top screen represents your stats. The first row of numbers is how many moves you have to beat the level with, if you run out of moves you will have to start the level all over. The two empty spaces are used for holding ice skates and fire boots which allow you to walk on ice and fire respectively. The number next to the present represents how many presents you must find to beat the level, the number after the warp is the level number you are on. The number after each key tells you how many of that key you have. To beat a level you must reach the warp within the amount of moves provided. However, normally an elf will block your path. To pass the elf you must have collected the designated amount of presents. Finally, if you land on the same square with one of the Grinch's brothers they will steal your ice skates and fire boots.
A special note: Please keep in mind this is a puzzle game. Certain levels are designed to look impossible but every level has been tested. There is a way to beat every level if you look hard enough. Also, note that the first several levels are easy, it doesn't start getting tricky until around level ten.
Final Note: We would like to thank Drunken Coders for holding this contest, without it this project probably never would have been made.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
SANiK's 3D Mario Demo Here's something to prove that the PSP is fully capable of running homebrew 3D games, and that it isn't out of the reach of developers to make a homebrew 3D game thanks to SANiK who has just released his Mario demo for the PSP
Initially released back in mid 2005, this Tron cycle clone LUA homebrew game, has been updated with selectable colors and some fresh graphics from Pochi. The first player among this 2 player game, to 5 wins is declared the winner
The last Coho The last Coho The Last Coho is inspired by the artwork of the First Nations in the American Pacific North West. The Coho is a type of salmon common in this area of world. These salmon return every year to the rivers of the Pacific North West and have to struggle up stream to reach the spawning grounds
Mario Kart PSP Mario Kart PSP
Once again we get another great release from PSP homebrew dev FouadtjuhMaster.A Just in case you couldn't tell this is Mario Kart for your PSP and you need to race your Mario Kart and keep away from your enemies.A Don't touch them and don't let them touch you or its back to the beginning for you
EarthShakerDS 22/05/2011 Update EarthShakerDS 22/05/2011 Update
EarthShaker DS is by ant512 is out with a new update for May 22, 2011.
This version has a few tweaks and bugfixes:
- Tweaked control system.
- Added extra life sound to sound test.
- Sounds stop when switching screens/game sections/etc.
- Added animation when collecting beans.
- Added pause when collecting teleports
Bumper Car Mayhem Bumper Car Mayhem
Any homebrew coding competition brings a lot of good things to the community. For one, it gives users several good quality games that can be played on their PlayStation Portable (PSP) units. There are other reasons we can think of but the most important one is that these events serve as venues where coders can showcase their talents
CommanDSKeen CommanDSKeen Alekmaul has ported CloneKeen to Nintendo DS. CloneKeen is an almost almost complete open-source clone of the old classic DOS game, Commander Keen: Invasion of the Vorticons by ID Software
WarioWare Custom WarioWare Custom homebrew version of the popular WarioWare game series created by Nintendo
Code Name Sailor Code Name Sailor is the 3rd game in the Destiny Revival series.
Serving as a prequel to Sailor Moon Plus, CN:SV follows the story of the Manga of the same name and borrows a few elements from Sailor Moon Episode 42 of the Anime.
The game follows the story of Minako Aino on her journey to find herself in her training to become a Sailor Senshi
Comments on Santa's Challenge:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Santa's Challenge supports it