Changes from Thursday October 23 2008:
Correction of 2 levels.
The 500 levels are checked every now and finishing (no doubt about it).
The original game was written by Hiroyuki Imabayashi and included 50 levels.
The playing area is incorporated into a checkerboard of 16 columns * 12 lines or 192 possible cases. Each box is 16 * 16 pixels.
For entry levels, carried out via the Mega Publisher level established by REPPAS site nintendomax.com
The 500 level (000 a 499)
56 levels from the Arcade: Boxy Boy. (c) 11/1990 Thinking Rabbit / Namco.
163 levels of the Sega Game Gear: Soukoban (c) 1990 Thinking Rabbit / Riverhill Soft.
100 levels - Loma (c) of Aymeric Peloux / Francois Brands / David Skinner / Sven Egevad / Victor Kindermans / Michael Steins / Frantisek Pokorny / Arpad Fekete / Roger Delaporte
20 levels - Cosmonote (c) of Aymeric Peloux
40 levels - Microcosmos (c) of Aymeric Peloux
40 levels - Minicosmos (c) of Aymeric Peloux
40 levels - Nabokosmos (c) of Aymeric Peloux
20 levels - Picokosmos (c) of Aymeric Peloux http://membres.lycos.fr/nabokos
For those who have counted fails and has a total of 500 levels, although seen, I completed levels with my own design.
You are a guardian Warehouse (Sokoban), you must arrange the boxes on areas destinations. You can move in four directions and push one box at a time. Once all the boxes row, the level is finished and you go to the next level.
Moving Pad or stylus =
A = Cancel displacement (up to 100 trips stored)
B = Repeat level
Y = Choose another level
L = Rasters (yes / no)
R = Music (yes / no)
Start = Return to main menu
The Options menu
This menu lets you choose 1 backgound background among 6 different (there are 1 of hidden) and 1 game opportunities Sprite Parma 6. Below the same level with backgrounds and different sprites.
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Chronotron Jubei867 has come out with his own version of the puzzle-platformer Chrontoron, originally by ScarbugGames