This version has a lot of minor fixes and improvements. There are about 50 new graphics (and normal) opcodes supported, including the 386-specific long conditional jumps. The problematic debugger breakpoint interrupt INT 03 has been adjusted so that it is silently ignored if a DOS program does not handle it and if the DSx86 inbuilt debugger is not active. I also fixed the IRQ handling, and added a debugger E command, as mentioned in the previous blog post. If you are feeling very adventurous, you can (at least in theory) use the new E command to replace an unsupported opcode with a NOP opcode (hex code 0x90) and then possibly continue a game has crashed with an unsupported opcode. This however needs a lot of knowledge about the x86 assembly language, and is not "supported" by me, so do it at your own risk! I'm just mentioning that it is possible. :-)
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iDeaS IDeaS, the DS emulator for the PC, has just been updated to v1
This version actually has the longest list of changes in any version yet, but the great majority of the changes are new graphics opcodes and support for new INT calls and port I/O (most of which are actually just silently ignored, as in DOSBox)
XRoar Developer Ciaran Anscomb has recently announced the release of XRoar v0
Tinke Homebrew dev benito356 has released a new version of lTinke, program "designed to open games for the Nintendo DS and rehash the information display also provides the ability to edit the contents of the files
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