A DS homebrew that allows users to create their own Mario levels.
"We got bored and wanted to do DSGM Something Different. People Thought when i made Blockscape (Did not get anywhere with it) That It Was a Minecraft clone, so i got to thinking. I did not feel like making a game That Took a lot of effort on my part to create Levels fun to play on, so this Was an Obvious Choice. It's not really the type of game i would play, people love the view type stuff Minecraft That Helps pass time and is fun to play That around with, so what the heck.
It's like your basic Minecraft game, you build and sculpt the very world you play in! The game plays a little Differently Than Minecraft. The first difference Is That It Is mario retro style. Another, is it's not 2D 3D (sorry, if i could make a 3D game i would). Last, There Are not all of Those tools, methods, blocks, loading or huge maps. I Will try to do my best in the future Possibly to add more to the game. The game plays like this. You character is Mario and you get to design mushroom kingdom however you please.
It works in a 2D platformer fashion (sorry, no bitshifting yet. I need to work on it) with the occasional more features Minecraft tap button pressing. Press left and right to move and A to jump. When you hold down a cloud the cloud to fall Three. Hit X to swap the screens to switch menu options Between the action and the screen. Tap the Various tools on the top screen to switch from a block creator, destroyer to block, to block mover. To add a block switch the first screen and select the tool and add a tap block to block Under choose a block (by default you start out with using the tool create the brown block). To delete, choose the remove tool and hold down on the screen and drag over a block or object to delete it like a year Actual eraser (delete everything but You Can mario). To move a block tap and tap the move tool to move a block, then drag the stylus to the new position. Last but not least tap the Grid button to toggle on and off the grid lines on the screen creation.
You are limited to the block of Amount You Can add in the room. This Should not Be too bad of a problem due to anyways The Facts of 128 bodies have been screen at a Time Will crowd the place up. Have I coded the game so you can not get stuck in between squares 1 box (above left and fight head or trapping). If you fall off You'll Be Dropped from the sky (all the fun of falling!). You Can Jump and Run Into solid block for They Are. Clouds On The Other Hand Both are tangible and intangible. You Can run and jump-through 'em and then land on' em. Goombas do not hurt you, They just run around. Have THEY aussi gravity and movement. THEY serve no real purpose except for added theme and interaction. Theys Simply just walk around. If they fall, They Will Fall, and If They hit something (you, a block, or border, Does not include crashing Into Another Goomba) They Will Turner and go in the Other direction. Think of Them as Your Own Goomba pets.
Hopefully i will update this in the future. It Was not my Actual project, but i did it for the heck of it. Let me know if you guys still like it and i might continue with more updates and features more content. I mean i like it, the freedom to do as you please and You Have complete control, it's just not the best game in the world.
Mario Craft. Relive your Mario experience, your way!"