benito356 is back with some changes for his DS de-compiler, Tinke v0.7.1.0.
Changelog 0.7.1.0 :
*** Import files and save the new ROM *** 100% compatibility with MONO *** Plugins can change files in the rom * TXT plugin can change text files. * Improved NCER files with more than one palette (4bpp) * Fixed BIN files in KIRBY DRO games * Fixed 4bpp CHAR and NBFC files * Add Log export function * Fixed BGR555 codification * Fixed problems with strage NCLR files * Add support for the game AIIJ * Add support for SDAT files * Add support for SWAV sound files * Add support for SWAR sound files * STRM sound files supported. * Add Zoom feature * Add button to change the bgd color with transparency checked * UNICODE encoding support for text files * Minor problems fixed
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WoopsiGfx WoopsiGFX is ant512's DS homebrew 2D graphics library, "derived from the Woopsi GUI framework, which he began last year
PIXELMAN Sprite Designing/Testing/Creating/Animating On the GO!Just so it's clear and the purpose of the app isn't in question (as I think it might be) this is intended to be a developers helper in designing/modifying sprites, particularly for use with PALib, but since there is a binary export now I'm gathering they could be used with any dev platform (not like there are many others
Micro Lua DS Micro Lua for the NDS has been updated to version 4
DevkitARM Developer devkitPro is sending out word that the latest build for devkitARM is now available for download
Woopsi DS developer Ant512 is sending out word that the Woopsi developer's kit has just been updated to version 0
PAlib You remember PAlib, right? It's the programming interface that helps you develop new games and apps for your Nintendo DS, such as R-Type clones or your own version of Text Twist