Mario Don t Drop the PSP-DreaDNoughT is back, and together with Kevin, has released v3.0 (Halloween Edition) of Mario Don't Drop the PSP.
What has Mario done that no other PSP character, superhero, and mythical figure combined haven't done yet? Save PSPs from falling of course.
So what if Superman saves the world on a daily basis? So what if the gods of Olympus can decide to change our fate on a whim? Have they saved any PSPs from falling lately? I thought so.
- Two new levels.
- One block who will kill ya.
- One suprise level.
- Changed menu background.
- Music added.
- New in game background added.
- Code optimised.
- Added a mushroom for extralife
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Lua ZorBlocks Lua ZorBlocks
So Zordak fibbed. When he released his last version of Zorblocks, he said that it was final. No more. Stick a fork in him, he's done. That's all well and good, but he's a liar because he couldn't resist tweaking a few problems with his almost-final version
SQUAREZ for 3.xx/4.xx kernels SQUAREZ for 3.xx/4.xx kernels
A lot of people have had trouble getting the hombrew game called SQUAREZ to work on the slim and 3.xx/4.xx kernel. For some reason even if you merged the KXploited version into one eboot it still wouldn't work.
Well I looked into it and did a little hex editing to make it work
Super Mario Mini for 1.50 Firmware Super Mario Mini for 1.50 Firmware
A while back when homebrew just started being possible on 2.01+ firmware, Arguru released the first game developed specifically for these higher firmware PSP's, leaving the 1.0 and 1.50 users out in the cold (for once)
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Powernoid V3b This is version 3b of Powernoid, the Breakout clone with powerups inspired by Megaball for the Amiga!V3b is an "emergency fix" to ball direction control with the bat which I broke somewhere along the line
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If you ever remember playing this game as a kid (or as an adult!) you'll know that it is quite fun and pretty addictibve
The guys at Xtreamlua are on a roll! Earlier we featured Poison_xtreamlua's release of developmental tool ReglePSP. Now he's back at our forums dropping us a few lines about PSP homebrew game Ukke - a project of Xtreamlua team members milfrousse (code), genevois (graph) and alexel (music).
Ukke best exemplify what homebrew games should be
MAME gp2x 4.7 source code MAME gp2x 4.7 source code
If you're a fan of arcade games, and are willing to put in a little time compiling a program to run it, then MAME4ALL is right up your alley. Franxis has released the source code for versions 4.6 and 4.7. These optimized versions of MAME, is based on the gpx2 port and offers a better compatibility (more games supported) than previous versions
LUA Jooleem for PSP LUA Jooleem for PSP
Zordak from our forums has released LUA Jooleem for PSP. Jooleem for PSP is a Lua clone of Jooleem by Chai Braudo, with music by Ryan Reilly and sound design by Dale North. The rule of this game is simple - look for a rectangle composed of 4 marbles in the same color and then click on it
Pong (with source included) Pong (with source included)
Over on the QJ forums, Hardrive has released his own version of Pong, which now allows for both vertical and horizontal movement. Besides the game, however, he's also releasing the source for his creation so that it can help people who are learning how to code SDL
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