Elvis hasn't left the building yet, the fat lady hasn't sung either, and NJ's apparently not through with MVSPSP, or so Jungle-Cat tells us. Although this is just a minor bug fix, and it only gets bumped up to v1.51, and he still says it's a "final release"; the dev is still quite concerned for his creation. Quite enough to update the last final release. Here's what NJ has to say (or how Google translates it):
Because it seems that mslug4 does not operate normally it corrected. Because the memcard folder was not drawn up automatically, it corrected. At the time of DEBUG BIOS use it corrected the fact that the picture transforms. Already truly end. Above this there is no intention of attaching one stamp, is. mslug4 it freezes still? Once, it tried playing some time ago to the ending, but problem does not occur. Now trying, after all, it does not freeze. It is from the [wa]. When UNIVERSE BIOS is used, when WORK ROM TEST is indicated in the time of the first starting, opening one time menu, you close, (clears texture) with the test ends immediately.
(Exceeding the texture size which the quantity of sprite guarantees, speed is thought just has decreased with substantially, but as for correcting with other BIOS influence it probably will put out to speed because is, leaving.)
But this isn't the last we'll hear of NJ. Jungle-Cat also informs us that the guy's also released an update to his Capcom-centric CPS2PSP - also v1.51. He's also gone out and released the source codes to his three emulators - CPS1-and-2PSP and MVSPSP, (1.51.1), which means that others can get to tinkering with each. Okay, again the Readme texts are encoded in Japanese, and absent that language support for our word processors, we'll go with what NJ has to say in is site about the new CPS2PSP:
When the ZIP data compressed file is used, you can use those of the time before that way, but because as for the non data compressed file type is modified, please do again to draw up. Please refer to readme_cps2.txt of converter. MAME abolishing the XOR table, if it becomes completely the cryptographic cancellation with CHD, because it cannot correspond with PSP, above this perhaps renewal it is not. Temporarily in the future how it becomes, watchful waiting.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
PSPOSK Library Translated from the readme:But what is it?=> A library that allows you to integrate the keyboard sony in just a single line of code!
TA-082 Downgrader Source Code After the thunderous success of Dark_AleX, Mathieulh and Harleyg's TA-082 downgrader (which is pretty much the Holy Grail of the homebrew community at the moment), DAX has now decided to release the source code for the said downgrader under the General Public License or GPL
Snes9xTYL++ version 23 Source Code If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you
gLib2D Homebrew developer Geecko has published a new version of his gLib2D project, a simple, fast and lightweight 2D graphics library for aspiring homebrewers
LuaStation Homebrew development on the Sony PlayStation Portable is getting much easier thanks to developer gogy, who just updated his LuaStation to version 1
Non-Module LuaPlayer Youresam from our forums have been trying to get someone to compile LuaPlayer v0
PSP Packer Ok, this is one of those developer-only news, so bear with me if you don't quite understand this article
Color Mixer Homebrew developer seanpaul223 dropped by QJ
Miro Lua As many of you already know, this is a developer's tool for writing programs for the PSP and resembles Microsoft IDEs like Visual Studio in both form and function
intraFont Originally developed by BenHure, intraFont is a PSP font library for homebrew developers
Comments on CPS1PSP/CPS2PSP/MVSPSP source (1.51.1):
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if CPS1PSP/CPS2PSP/MVSPSP source (1.51.1) supports it