This updated version of Lua player provides a new module support load by Oobles, which should be much more stable than the one included in the v0.18 alpha release (See the effect-module and the Game Of Life example how to write your own modules).
Changelog for this release:
* Directory detection bugfix
* Changed System.loadModule to loadlib to work the same as the traditional lua loadlib function.
* Made loadlib check if a module is already loaded before trying to load.
* Removed getLuaState export. No longer required.
* Made debugOutput work in the same way as printf in bootstrap.
* Added loadlib.prx kernel module. required for module loading.
* Added a module sample for manipulating images
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Eternal Rest Map Editor Source Code Eternal Rest Map Editor Source Code
Remember waaaay back in June when we brought you guys Ravine's nifty homebrew app for Eternal Rest? The map editor thingy? Well, he's just decided to pass on the uh..torch, if you will, and share the app's source code with the rest of the homebrew community
Cardgame Library (source code) Cardgame Library (source code)
Free stuff is always great. Free stuff that helps in making more free stuff? Even better!
Over at our forums, Raphael released some code other devs could use to build their very card games
Find My Coordinates Oftentimes, most of the homebrew we come across so far are catered to the gamers, like games and applications
3D GDS 3D GDS
Saulotmalo, the creator of PSP Homebrew game Convey, recently released another application which he hopes will take home the prize in NeoFlash's Spring Coding Competition. This time, it's a library known as 3D GDS
myLCD - A Unicode Text Rendering Library myLCD - A Unicode Text Rendering Library
Mike, aka Okio, from our forum has released a multi-platform Unicode text rendering and mini frame-buffer API library for embedded hardware and standalone LCD contrololers. He has just released version 0.20 of myLCD which now supports the PSP (tested on 1.5).
Updates for v0.20
wavlib Lua Development Library wavlib Lua Development Library
Youresam has announced the release of a new lua library, wavlib. The library is designed to help with the integration of visual and audio data into lua based programs. Wav files must be 352 kbps, 16 bit, and 22kHz as other formats may lead to inaccurate rendering of visual data
* Moved DebugInfo Option from video options to system options
* Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled
JelloPhysics demo We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results
NeoGeo CDZ Emulator NeoGeo CDZ Emulator
NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.2.0. NeoGeo CDZ Emulator for PSP is a port of NJis own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version:
Please follow the following step when the emulator is not functioning correctly
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