Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Bullet Physics 2.70 Bullet Physics 2.70
Here is Bullet Physics library 2.70 for psp
It comes with simple demo1 - floor and box(press X to add new box),demo2 - soft body(working now ^^).
Tested only on psp slim
Daedalus Pre R5 CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey
When developing a new game or application for a current gen video gaming system, creating something from scratch can be very difficult, considering how software development kits are priced
Lua Animated Sprite Class Library Lua Animated Sprite Class Library
I'd advise you to free up some memory stick space on your PSP right now as I can see that an influx of Lua games and applications will be coming your way very soon
Many gamers enjoy "modding" their games by importing their own props into the game environment. This is very common, and relatively easy to do, with PC games such as The Sims 2, because of the relative abundance of third-party utilities designed for this purpose
Originally developed by BenHure, intraFont is a PSP font library for homebrew developers. This release has been update by Geecko with a G-spec font rotation feature.
added rotation support. The angle is specified by a new argument to intraFontSetStyle, (float value in degrees)
PSP Netlib Netlib just gets better with every release
Text Coord finder Text Coord finder
Gutya from our forums has released a homebrew application to help developers whilst making homebrew games. This small, simple application allows you to see where to place your text on an image, useful when making a main navigation menu; where getting the text in exactly the right place takes up quite a bit of time