Ah. Guess just what dropped in? ...in a sense. Aside from all those gravity-stricken fireballs, Twomps, and Banzai Balls seen in this addictive homebrew game, a new update to Super Mario Power Coins just fell into our forums. Xandu himself tipped us off with his release and as he promised last time, he's now included one feature we've been waiting for: Analog support.
Face it, with all those crazy stuff to dodge around the screen, this is one feature you were looking forward to as well. Here's the complete changelog for Super Mario Power Coins v1.2b:
* Bug fixes
* Smoother Mario movement
* Analog Support
Nice update. Taking from his previous release, we can still expect more improvements like new level backgrounds and kinds of enemies.
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Super Mario Power Coins Posting this blog meant one thing: We're going to have to get away from the PSP for a few minutes and share to you what Xandu has recently published in our QJ forums
Knights Tour PSP LostJared keeps cranking out the homebrew ports for the PSP! What is it now, 8 in the last two days? He's crazy I tell ya! This time Jared brings us Knight's Tour, and interesting demo based on a dilemma posed by mathematician Leonhard Euler