YOG - Golf they way a three year old might imagine it.
Knock the ball in the hole with Pushers (A) and Bursts (-).
If all else fails use the Magnet (B).
Score is incremented at the end of the level for each Pusher and Burst left.
Score is decremented when the Magnet is used.
There is a Score bonus for quickly knocking the ball in into the target.
A - Launch a Pusher.
- - Drop a Burst.
B - Use the magnet (costs points).
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