The Dolphin dev Team continues to improve their Nintendo Gamecube and Wi emulator, Dolphin, with another batch of SVN revisions for today, bringing a new set of features and improvements.
Now on revision 7127, the latest updates of the emulator includes:
Dolphin SVN r7127
Add Portuguese translations thanks to Zilaan.
Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
Dolphin SVN r7126
fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
Dolphin SVN r7124
vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
Dolphin SVN r7123
Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
Dolphin SVN r7122
vs2010: add debugfast configs for all projects except wxw...will do those soon.
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Dolphin The Dolphin Dev Team has officially released version 3 of their on going Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator for PC
Dolphin Developer's note:
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable
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