The Dolphin Dev Team has issued a new update for their ever-improving Nintendo Gamecube and Wii emulator, the Dolphin Emulator.
Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
LLE interpreter "DSPonThread" working again
vs2010: make sure minimal rebuild is turned off
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UAE4Wii From zeGouky:UAE4Wii is a port of the famous amiga emulator UAE based on UAE4all from Chui
Visual Boy Advance GX Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M
Dolphin SVN r7442 64bit A new update of the Nintendo Gamecube and Wii emulator is now out folks, bringing the project to revision 7442
Visual Boy Advance GX From readme: * "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game
Yabause Wii Unofficial r2649 Dev Note: Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn