The Dolphin Dev Team has issued a new update for their ever-improving Nintendo Gamecube and Wii emulator, the Dolphin Emulator.
Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
LLE interpreter "DSPonThread" working again
vs2010: make sure minimal rebuild is turned off
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Dolphin SVN r7677 64bit Here's the latest build of the the Dolphin emulator, the ever-improving Wii and Gamecube emulator for Windows PC
LIBJpeg Wii port Wiibrew developing tools from ilidrissiamine:This project will introduce many ports of SDL games to the Nintendo Wii and will provide various libraries for SDL developers that extend it
Wiiengine 1.2 Changelog:- Added one option to exit to the loader from the ROM selector screen (Press MINUS and confirm)- Now you can use MINUS button as SELECT button (remember you also can use PLUS button for the same function)
Wii64 The Wii64 Team has released a new version of their Nintendo 64 Emulator for Wii and Gamecube, Wii64