The Dolphin Dev Team has issued a new update for their ever-improving Nintendo Gamecube and Wii emulator, the Dolphin Emulator.
Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
LLE interpreter "DSPonThread" working again
vs2010: make sure minimal rebuild is turned off
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Visual Boy Advance GX Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M
Visual Boy Advance GX 1.0.0 A Game Boy/Game Boy Color/Game Boy Advance emulator based on Visual Boy Advance (VBA) ported to the Wii and GameCube
Snes9x GX SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1
Visual Boy Advance GX Homebrew coder Tantric has released a new version of Visual Boy Advance GX, a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M
Snes9x GX Homebrew coder Tantric has released a new version of Snes9x GX, a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1
Snes9x GX It's been a while since we last heard from homebrew coder Tantric, but now he's back on the scene to release a new version of Snes9x GX, a Super Nintendo emulator for the Nintendo Wii
Dolphin Developer's note:
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable
Dolphin SVN r7687 64bit The folks from the Dolphin Dev Team has updated their Nintendo Wii and Gamecube emulator for PC, the Dolphin emulator