Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Fix issues with dialog windows accepting keyboard input.
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
First sounds from Zelda ucode (Pikmin)!
Change default key layout to be more handy and not interfere with other default keys
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SMSplus 01/06/2008 Heads up for the Wiibrew crowd! Homebrew developer eke-eke has released a new build for SMSplus Project, an emulator of the Sega Master System and the Sega Game Gear for the Nintendo Wii
FUSE Preview Release There's a new bit of emulation currently being developed for the Wii, and this time, it's for the Sinclair ZX Spectrum
Dolphin SVN r7590 64bit The Dolphin Dev Team has released a new version of their open-source Nintendo Gamecube and Wii emulator for PC, the Dolphin emulator