Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Fix issues with dialog windows accepting keyboard input.
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
First sounds from Zelda ucode (Pikmin)!
Change default key layout to be more handy and not interfere with other default keys
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Dolphin SVN r7547 32bit The Dolphin Dev Team has updated their Nintendo Wii and Gamecube emulator to revision 7547, and its now up and ready for you to download
Dolphin Unofficial SVN build 3089 (Win/32-bit) Bi-Weekly Unofficial SVN build 3089Notable changes since the last bi-weekly build: * Tons of progress on the DSP LLE front * Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)