Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Fix issues with dialog windows accepting keyboard input.
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
First sounds from Zelda ucode (Pikmin)!
Change default key layout to be more handy and not interfere with other default keys
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Genesis Plus GX Homebrew dev EkeEke is back on the wiibrew scene to update his Genesis Plus GX, an enhanced version of the Sega Genesis / Sega Megadrive / Sega Master System emulator for the Nintendo Wii based on Charles MacDonald's Genesis Plus project
Dolphin SVN r7506 64bit The Dolphin Team has once again updated their Nintendo Wii and Gamecube emulator, with the release of revision 7506, which is now available for download
Frodo * Fixed a truly embarassing bug with the HOME button on the wiimote