Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Google Android
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     




 
 
libwiisprite 0.2.0
Sponsored Links:




libwiisprite 0.2.0
Version: 1.0

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 28 Jan 12

Developer:

License: Freeware

Downloads: 0
File Size: 1137 Kb
Download Free libwiisprite 0.2.0 



Rating: 0.0/5 (Total votes: 0)



Sponsored Links:

 

libwiisprite 0.2.0

Those of you who've been trying out Chaosteil's and Feesh!'s Wii homebrew sprite library might find it useful to know that the latest release of libwiisprite packs in a lot of substantial features.

One of the biggest changes made to version 0.2.0 of libwiisprite is its ability to finally load 24-bit PNG images. As a result, many of the library's transparency and layering features have also been stepped up.

Here's the hefty list of additions that made it to libwiisprite 0.2.0 since our previous coverage of the it:

* Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
* TiledLayer now supports transparency.
* Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
* You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
* Frame sequences in Sprites now can get actually longer than the image has tiles.
* Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
* LayerManagers now can erase their Layer list with RemoveAll().
* Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
* Fixed showing up of a green bar on startup.
* Squished out several small bugs to enhance stability. Also possible performance increase.
* Image.LoadImage() now returns an error code when loading an image with the wrong format.
* Loading of 24bit PNGs is also possible now.
* Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
* There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
* Documentation is more complete. There are several pages which explain the more "advanced" features of the library.
* All of the examples got updated. We also added an template example.

The developers also mentioned that the full Doxygen documentation for the library is finally complete and can be read through the link found in the source page. You can also check out the details on how to install libwiisprite through the Readme.txt file included in the file bundle.

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

LibmiiLibmii
Libmii is an in-development library to allow homebrew developers to use Miis in their applications
KnowledgeKnowledge
Knowledge is an engine i been creating in my spare time since August, 31 of 2008
WiiRemoteJWiiRemoteJ
This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy
Revolution EngineRevolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii
Q2Rev Release 1Q2Rev Release 1
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc
The HOMEbrew Menu Standard LibraryThe HOMEbrew Menu Standard Library
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
libwiisprite 0.1.9libwiisprite 0.1.9
Budding homebrew developers who want to make a name for themselves on the Nintendo Wii will be happy to know that a new build for the C++-based sprite library is finally available for download
Taiko revision 11Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels
Engine02Engine02
Homebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games
GRRLIBGRRLIB
GRRLIB v2
 

Comments on libwiisprite 0.2.0:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if libwiisprite 0.2.0 supports it
 
 
© Pantich 2009 - 2017 All rights reserved.