Homebrew development on the Wii console is still in a relatively fledgeling state. With its lack of development libraries and other tools, it's no small wonder why so many people are a bit hesitant about starting their own homebrew projects on the Wii platform.
Fortunately, developers Chaosteil and Feesh! recently came up with a new C++-based sprite library which introduces a simple and fun way to develop Wii homebrew. Entitled "libwiisprite", the library makes use of GX for all its graphical operations, allowing the console's GPU to handle all the accelerated graphics.
The current build of libwiisprite is considered the semi-stable version which allows most of the proposed functionalities of the library. However, image support is only extended towards the PNG with alpha format.
Here's a rundown of the latest features included in libwiisprite v0.1.8b:
* Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation.
* The spritetest example also got updated, you can now set transparency with the A and B buttons.
For more information regarding the library, you can check out the online documentation, accessible through a link on the source site.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Spritemanager Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
Revolution Engine 0.1 public release Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine
libwiisprite Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite
Lua for Wii Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful
libogc 20080602 Heads up, Wiibrew developers! Here's the latest version of LibOGC, the premiere library for Wii and GameCube homebrew development
Wii Device Library The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
Knowledge Knowledge is an engine i been creating in my spare time since August, 31 of 2008
Comments on libwiisprite:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if libwiisprite supports it