If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself. Make sure to read the documentation in the download before using the program.
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Wire3D Thanks to the work of Wii developer antibyte today we have version 1
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii
WiiRemoteJ This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy
Q2Rev A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp
libwiisprite 0.1.9 Budding homebrew developers who want to make a name for themselves on the Nintendo Wii will be happy to know that a new build for the C++-based sprite library is finally available for download
libwiisprite 0.2.0 Those of you who've been trying out Chaosteil's and Feesh!'s Wii homebrew sprite library might find it useful to know that the latest release of libwiisprite packs in a lot of substantial features
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
libwiisprite 0.2.2 Developers Chaosteil and Feesh! recently rolled out the latest version of the Wii homebrew sprite library librwiisprite
FreeTypeGX FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development
Revolution Engine 0.1 public release Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine
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