If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself. Make sure to read the documentation before using the program.
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Wiiuse Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console
WiiBuilder WiiBuilder is a Windows software to use for Wii homebrew development
Q2Rev A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp
MLlib The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii
Libwiigui Libwiigui is a GUI library for the Wii, created to help structure the design of a complicated GUI interface, and to enable an author to create a sophisticated, feature-rich GUI
Wii Device Library The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
Metaphrasis Metaphrasis is a static conversion class for transforming RGBA image buffers into various GX texture formats for Wii homebrew development
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii
Wire3D Thanks to the work of Wii developer antibyte today we have version 1
Lua for Wii Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful
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Please, select device to check if WiiuseJ supports it