If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself. Make sure to read the documentation before using the program.
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FreeTypeGX FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development
Wii Device Library The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
WiiRemoteJ This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy
Taiko revision 11 Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
Q2Rev A port of id Software's Quake II for the Nintendo Wii, straight from the source code at ftp://ftp
libwiisprite 0.1.9 Budding homebrew developers who want to make a name for themselves on the Nintendo Wii will be happy to know that a new build for the C++-based sprite library is finally available for download