Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A The full changelog is listed below.A
Changelog v 1.0.2
draw call batching of static and dynamic geometry
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
freetype2 font engine added
updated Sample3, Sample10 and Demo to showcase new features"
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Libmii Libmii is an in-development library to allow homebrew developers to use Miis in their applications
MLlib The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii
BCX-BASIC BCX is called "The BASIC To C Translator"
GRRLib Wii Homebrew - Wiibrew - development library- GRRLIB download - Image 1Want to get into the world of Wiibrewing? You can start with nonameno's GRRLib, a development library that can get you started on your way to coding for the Wii, which you can view at the source link
FreeTypeGX 0.1.3 FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development
Revolution Engine Revolution Engine is the very First homebrew 3D Game Engine for Wii