Monte Carlo Games Compendium for Pocket PC - Monte Carlo games compendium includes Black Jack, Poker, Bingo, Roulette, Multi Machine, Craps, Carribean Poker, Slot Machine, Baccarat and VideoPoker.
Bet on combinations of numbers on rolls of two dice. Craps bets are given for rolls of 2, 3, or 12. Natural bets are given for rolls of 7 or 11. Point bets are given for rolls of 4, 5, 6, 8, 9 or 10.
Bet on any number coming up or on Pass Line / Dont Pass Line. Cannot bet on Come / Dont Come in first game. If you roll Craps, Pass Line bets lose. Dont Pass Line bets win at 1:1 odds. If you roll 2, 3, or 12 you get stake back. If you roll a Natural, Pass Line bets win. Dont Pass Line bets lose. If you roll Point, a second game starts.
Cannot bet on Pass Line / Dont Pass Line in second game. Dice are thrown until you roll Point set in the first game, or a 7. If you roll 7 Pass Line / Come bets lose. Dont Pass Line / Dont Come bets win at 1:1 odds. The game will then return to a new FIRST GAME. If you roll and get Point set in 1st game Pass Line / Come bets win at 1:1 odds. Dont Pass Line / Dont Come bets lose. After this game returns to new 1st GAME. Note: Other different groups of bets can be viewed in the manual.
Cards are dealt to you and the dealer, and one of the dealer?s cards is turned face up. After the cards are dealt you can FOLD (Quit) or Double to continue. Pressing DOUBLE doubles your bet and the dealer will turn his cards face up. If the dealer doesnt have at least an Ace or a King then all bets are returned. If your cards beat the dealer s, then you win. Payouts are in the manual. If the dealer s cards are better than yours are, you will lose.
Press the bingo card buttons to add/remove a bingo card. As the numbers appear on the screen search for them on your cards. Press the numbers on your cards as they appear on the main screen to mark them off. Mark off a horizontal line of numbers and press LINE, then press on the relevant card to claim the line prize. Mark off all numbers from a card and press BINGO then press on the relevant card to claim the main prize. Get bingo in 36 turns to win the JACKPOT.
Before a game, you must make an initial bet and select how many computer opponents you want to play against. When a 1st round starts, every player can fold (leave the game and lose their bet), call (agree to meet the bets made by other players), or rise (increase the bet). When everybody has had their turn and all bets are equal, the first round ends. Now you can change up to 3 cards from your hand of 5, and the second round starts. In the same as the first round, it ends when everybody has had a turn and all bets are equal. Then everybody turns their cards and the one who has the best combination of cards wins, taking all bets. All possible combinations and their values are shown in the manual. If any players combinations are identical, the player with the higher card/s wins.
You must make a bet before you start a game (minimum $10). Press DRAW to have 5 cards dealt. You can change up to 3 cards to better your hand. If you have a winning combination, you win an amount dependent on the table found in the manual. Otherwise, you lose your bet.
In Roulette you make your bet prior to starting the game. Possible bets/payoffs can be found in the manual. To bet on different numbers, press the corresponding areas on the table. You can make as many bets before a game as you can afford. Once you have made all your bets, press the Spin button to start the Roulette wheel. The winning number will appear at the top of the screen. If one of your bets covers the winning number, you win; otherwise you lose your bet and a new game begins.
Every go costs $45. The position of each of the slot machines wheels after they have spun sets a multi-game value (signified by the +/-/? symbols on screen). If you get a winning combination (for details see manual), you can take your money and quit. Or you can continue by raising your prize money and taking the multi-game to boost your reward. Both of these options involve the risk of losing your initial payoff.
A game costs $20. You start by spinning the wheels. If you get a winning combination, the game continues to Stage 3. Otherwise, the game goes on to Stage 2. Winning combinations are explained in the manual.
Stage 2: You are now able to hold up to 2 of the wheels if you want. You then spin a second time. If you get a winning combination now, the game continues to the Stage 3. Otherwise, you lose.
Stage 3: A prize between $10 and $10240 will now be blinking on screen. You can now try to double the prize (but risk losing money) or just take your money.
Number cards are valued as they are. Face cards are valued at 10. Ace is valued at 1 or 11. Try to get a hand of cards that add up to 21 to win. If you get over 21 you lose. If you are nearer to 21 than the dealer you win. Press STAND to stop drawing extra cards. Press 2x to double your bet if you think you?ll win. If your first two cards are identical you can double and play with two hands. If the dealer draws a 10, a face card or an Ace as their first card press Ins. and you will still win if the dealer gets 21.
Dealer Win (Payoff of 1:1) Tie (Payoff of 8:1) Player Win (Payoff of 1:1) Baccarat is played with 6 or 8 decks of cards. The Dealer deals two hands: the banker hand and the player hand. Before these are dealt, bets may be placed on the banker hand, on the player hand, or on a tie. In a Tie, money on the Banker hand is returned. Once bets are placed, the banker hand and player hand are dealt, with a final hand of two or three cards for each. Cards are valued as follows. 10s and face cards are counted as zero. All other cards are valued according to their number. Only the last digit of the total number of a hand is used, so all hands have values between of 0 and 9 inclusive. The hand with the higher value wins; if the hands have the same value, the result is a tie. An initial hand with a value of 8 or 9 is called a natural. If either hand is a natural, its holder must expose it and the game ends. Some other rules apply: The Player or banker may have to draw additional cards according to the value of their initial two cards. The rules governing this are explained in the manual.
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